PHYSICS
Every wheel has its own axis, making it possible to apply forces to each wheel. It is also possible to have different types of traction depending on the axis’ vehicle.
The movement force is applied to the car while the wheels guide the movement of the vehicle.
Collision animations from characters will be made with kinematics.
It is not possible to drive on walls, but it is possible to steer the vehicle while going on walls, making the vehicle fall on the floor through physics
DASH IGNORES PHYSICS
Movement physics
Try to have realistic movement physics
Collision and pushing physics
Try to exaggerate physics on collision and pushes
Map collision will be mostly a plane
Default bullets will only damage vehicles and will not push other vehicles
Impulse bullets will not damage (to be defined) vehicles but will push other vehicles
Try to not rely on Unity physics system