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PHYSICS

Every wheel has its own axis, making it possible to apply forces to each wheel. It is also possible to have different types of traction depending on the axis’ vehicle.

The movement force is applied to the car while the wheels guide the movement of the vehicle.

Collision animations from characters will be made with kinematics.

It is not possible to drive on walls, but it is possible to steer the vehicle while going on walls, making the vehicle fall on the floor through physics

DASH IGNORES PHYSICS

Movement physics

Try to have realistic movement physics

Collision and pushing physics

Try to exaggerate physics on collision and pushes

Map collision will be mostly a plane

Default bullets will only damage vehicles and will not push other vehicles
Impulse bullets will not damage (to be defined) vehicles but will push other vehicles

Try to not rely on Unity physics system